/// 阅读 api.d.ts 查看文档 /// import * as path from 'path'; import { UglifyPlugin, CompilePlugin, ManifestPlugin, ExmlPlugin, EmitResConfigFilePlugin, TextureMergerPlugin, CleanPlugin } from 'built-in'; import * as defaultConfig from './config'; const config: ResourceManagerConfig = { buildConfig: (params) => { const { target, command, projectName, version } = params; const outputDir = `../${projectName}_android/assets/game`; if (command == 'build') { return { outputDir, commands: [ new CleanPlugin({ matchers: ["js", "resource"] }), new CompilePlugin({ libraryType: "debug", defines: { DEBUG: true, RELEASE: false } }), new ExmlPlugin('commonjs'), // 非 EUI 项目关闭此设置 new ManifestPlugin({ output: 'manifest.json' }) ] } } else if (command == 'publish') { return { outputDir, commands: [ new CleanPlugin({ matchers: ["js", "resource"] }), new CompilePlugin({ libraryType: "release", defines: { DEBUG: false, RELEASE: true } }), new ExmlPlugin('commonjs'), // 非 EUI 项目关闭此设置 new UglifyPlugin([{ sources: ["main.js"], target: "main.min.js" } ]), new ManifestPlugin({ output: 'manifest.json' }) ] } } else { throw `unknown command : ${params.command}`; } }, mergeSelector: defaultConfig.mergeSelector, typeSelector: defaultConfig.typeSelector } export = config;