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- //
- // GPUImagePicture+TextureSubimage.m
- // GPUImage
- //
- // Created by Jack Wu on 2014-05-28.
- // Copyright (c) 2014 Brad Larson. All rights reserved.
- //
- #import "GPUImagePicture+TextureSubimage.h"
- @implementation GPUImagePicture (TextureSubimage)
- - (void)replaceTextureWithSubimage:(UIImage*)subimage {
- return [self replaceTextureWithSubCGImage:[subimage CGImage]];
- }
- - (void)replaceTextureWithSubCGImage:(CGImageRef)subimageSource {
- CGRect rect = (CGRect) {.origin = CGPointZero, .size = (CGSize){.width = CGImageGetWidth(subimageSource), .height = CGImageGetHeight(subimageSource)}};
- return [self replaceTextureWithSubCGImage:subimageSource inRect:rect];
- }
- - (void)replaceTextureWithSubimage:(UIImage*)subimage inRect:(CGRect)subRect {
- return [self replaceTextureWithSubCGImage:[subimage CGImage] inRect:subRect];
- }
- - (void)replaceTextureWithSubCGImage:(CGImageRef)subimageSource inRect:(CGRect)subRect {
- NSAssert(outputFramebuffer, @"Picture must be initialized first before replacing subtexture");
- NSAssert(self.framebufferForOutput.textureOptions.internalFormat == GL_RGBA, @"For replacing subtexture the internal texture format must be GL_RGBA.");
- CGRect subimageRect = (CGRect){.origin = CGPointZero, .size = (CGSize){.width = CGImageGetWidth(subimageSource), .height = CGImageGetHeight(subimageSource)}};
- NSAssert(!CGRectIsEmpty(subimageRect), @"Passed sub image must not be empty - it should be at least 1px tall and wide");
- NSAssert(!CGRectIsEmpty(subRect), @"Passed sub rect must not be empty");
- NSAssert(CGSizeEqualToSize(subimageRect.size, subRect.size), @"Subimage size must match the size of sub rect");
-
- // We don't have to worry about scaling the subimage or finding a power of two size.
- // The initialization has taken care of that for us.
-
- dispatch_semaphore_signal(imageUpdateSemaphore);
- BOOL shouldRedrawUsingCoreGraphics = NO;
- // Since internal format is always RGBA, we need the input data in RGBA as well.
- CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(subimageSource);
- CGBitmapInfo byteOrderInfo = bitmapInfo & kCGBitmapByteOrderMask;
- if (byteOrderInfo != kCGBitmapByteOrderDefault && byteOrderInfo != kCGBitmapByteOrder32Big) {
- shouldRedrawUsingCoreGraphics = YES;
- }
- else {
- CGImageAlphaInfo alphaInfo = bitmapInfo & kCGBitmapAlphaInfoMask;
- if (alphaInfo != kCGImageAlphaPremultipliedLast && alphaInfo != kCGImageAlphaLast && alphaInfo != kCGImageAlphaNoneSkipLast) {
- shouldRedrawUsingCoreGraphics = YES;
- }
- }
- GLubyte *imageData = NULL;
- CFDataRef dataFromImageDataProvider;
- if (shouldRedrawUsingCoreGraphics)
- {
- // For resized or incompatible image: redraw
- imageData = (GLubyte *) calloc(1, (int)subimageRect.size.width * (int)subimageRect.size.height * 4);
-
- CGColorSpaceRef genericRGBColorspace = CGColorSpaceCreateDeviceRGB();
-
- CGContextRef imageContext = CGBitmapContextCreate(imageData, (size_t)subimageRect.size.width, (size_t)subimageRect.size.height, 8, (size_t)subimageRect.size.width * 4, genericRGBColorspace, kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedLast);
-
- CGContextDrawImage(imageContext, CGRectMake(0.0, 0.0, subimageRect.size.width, subimageRect.size.height), subimageSource);
- CGContextRelease(imageContext);
- CGColorSpaceRelease(genericRGBColorspace);
- }
- else
- {
- // Access the raw image bytes directly
- dataFromImageDataProvider = CGDataProviderCopyData(CGImageGetDataProvider(subimageSource));
- imageData = (GLubyte *)CFDataGetBytePtr(dataFromImageDataProvider);
- }
-
- runSynchronouslyOnVideoProcessingQueue(^{
- [GPUImageContext useImageProcessingContext];
- [outputFramebuffer disableReferenceCounting];
-
- glBindTexture(GL_TEXTURE_2D, [outputFramebuffer texture]);
-
- // no need to use self.outputTextureOptions here since pictures need this texture formats and type
- glTexSubImage2D(GL_TEXTURE_2D, 0, subRect.origin.x, subRect.origin.y, (GLint)subRect.size.width, subRect.size.height, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
-
- if (self.shouldSmoothlyScaleOutput)
- {
- glGenerateMipmap(GL_TEXTURE_2D);
- }
- glBindTexture(GL_TEXTURE_2D, 0);
- });
- if (shouldRedrawUsingCoreGraphics)
- {
- free(imageData);
- }
- else
- {
- CFRelease(dataFromImageDataProvider);
- }
- }
- @end
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