123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314 |
- #import "GPUImageContext.h"
- #import <OpenGLES/EAGLDrawable.h>
- #import <AVFoundation/AVFoundation.h>
- #define MAXSHADERPROGRAMSALLOWEDINCACHE 40
- @interface GPUImageContext()
- {
- NSMutableDictionary *shaderProgramCache;
- NSMutableArray *shaderProgramUsageHistory;
- EAGLSharegroup *_sharegroup;
- }
- @end
- @implementation GPUImageContext
- @synthesize context = _context;
- @synthesize currentShaderProgram = _currentShaderProgram;
- @synthesize contextQueue = _contextQueue;
- @synthesize coreVideoTextureCache = _coreVideoTextureCache;
- @synthesize framebufferCache = _framebufferCache;
- static void *openGLESContextQueueKey;
- - (id)init;
- {
- if (!(self = [super init]))
- {
- return nil;
- }
- openGLESContextQueueKey = &openGLESContextQueueKey;
- _contextQueue = dispatch_queue_create("com.sunsetlakesoftware.GPUImage.openGLESContextQueue", NULL);
-
- #if (!defined(__IPHONE_6_0) || (__IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_6_0))
- #else
- dispatch_queue_set_specific(_contextQueue, openGLESContextQueueKey, (__bridge void *)self, NULL);
- #endif
- shaderProgramCache = [[NSMutableDictionary alloc] init];
- shaderProgramUsageHistory = [[NSMutableArray alloc] init];
-
- return self;
- }
- + (void *)contextKey {
- return openGLESContextQueueKey;
- }
- // Based on Colin Wheeler's example here: http://cocoasamurai.blogspot.com/2011/04/singletons-your-doing-them-wrong.html
- + (GPUImageContext *)sharedImageProcessingContext;
- {
- static dispatch_once_t pred;
- static GPUImageContext *sharedImageProcessingContext = nil;
-
- dispatch_once(&pred, ^{
- sharedImageProcessingContext = [[[self class] alloc] init];
- });
- return sharedImageProcessingContext;
- }
- + (dispatch_queue_t)sharedContextQueue;
- {
- return [[self sharedImageProcessingContext] contextQueue];
- }
- + (GPUImageFramebufferCache *)sharedFramebufferCache;
- {
- return [[self sharedImageProcessingContext] framebufferCache];
- }
- + (void)useImageProcessingContext;
- {
- [[GPUImageContext sharedImageProcessingContext] useAsCurrentContext];
- }
- - (void)useAsCurrentContext;
- {
- EAGLContext *imageProcessingContext = [self context];
- if ([EAGLContext currentContext] != imageProcessingContext)
- {
- [EAGLContext setCurrentContext:imageProcessingContext];
- }
- }
- + (void)setActiveShaderProgram:(GLProgram *)shaderProgram;
- {
- GPUImageContext *sharedContext = [GPUImageContext sharedImageProcessingContext];
- [sharedContext setContextShaderProgram:shaderProgram];
- }
- - (void)setContextShaderProgram:(GLProgram *)shaderProgram;
- {
- EAGLContext *imageProcessingContext = [self context];
- if ([EAGLContext currentContext] != imageProcessingContext)
- {
- [EAGLContext setCurrentContext:imageProcessingContext];
- }
-
- if (self.currentShaderProgram != shaderProgram)
- {
- self.currentShaderProgram = shaderProgram;
- [shaderProgram use];
- }
- }
- + (GLint)maximumTextureSizeForThisDevice;
- {
- static dispatch_once_t pred;
- static GLint maxTextureSize = 0;
-
- dispatch_once(&pred, ^{
- [self useImageProcessingContext];
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
- });
- return maxTextureSize;
- }
- + (GLint)maximumTextureUnitsForThisDevice;
- {
- static dispatch_once_t pred;
- static GLint maxTextureUnits = 0;
- dispatch_once(&pred, ^{
- [self useImageProcessingContext];
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
- });
-
- return maxTextureUnits;
- }
- + (GLint)maximumVaryingVectorsForThisDevice;
- {
- static dispatch_once_t pred;
- static GLint maxVaryingVectors = 0;
- dispatch_once(&pred, ^{
- [self useImageProcessingContext];
- glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryingVectors);
- });
- return maxVaryingVectors;
- }
- + (BOOL)deviceSupportsOpenGLESExtension:(NSString *)extension;
- {
- static dispatch_once_t pred;
- static NSArray *extensionNames = nil;
- // Cache extensions for later quick reference, since this won't change for a given device
- dispatch_once(&pred, ^{
- [GPUImageContext useImageProcessingContext];
- NSString *extensionsString = [NSString stringWithCString:(const char *)glGetString(GL_EXTENSIONS) encoding:NSASCIIStringEncoding];
- extensionNames = [extensionsString componentsSeparatedByString:@" "];
- });
- return [extensionNames containsObject:extension];
- }
- // http://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_rg.txt
- + (BOOL)deviceSupportsRedTextures;
- {
- static dispatch_once_t pred;
- static BOOL supportsRedTextures = NO;
-
- dispatch_once(&pred, ^{
- supportsRedTextures = [GPUImageContext deviceSupportsOpenGLESExtension:@"GL_EXT_texture_rg"];
- });
-
- return supportsRedTextures;
- }
- + (BOOL)deviceSupportsFramebufferReads;
- {
- static dispatch_once_t pred;
- static BOOL supportsFramebufferReads = NO;
-
- dispatch_once(&pred, ^{
- supportsFramebufferReads = [GPUImageContext deviceSupportsOpenGLESExtension:@"GL_EXT_shader_framebuffer_fetch"];
- });
-
- return supportsFramebufferReads;
- }
- + (CGSize)sizeThatFitsWithinATextureForSize:(CGSize)inputSize;
- {
- GLint maxTextureSize = [self maximumTextureSizeForThisDevice];
- if ( (inputSize.width < maxTextureSize) && (inputSize.height < maxTextureSize) )
- {
- return inputSize;
- }
-
- CGSize adjustedSize;
- if (inputSize.width > inputSize.height)
- {
- adjustedSize.width = (CGFloat)maxTextureSize;
- adjustedSize.height = ((CGFloat)maxTextureSize / inputSize.width) * inputSize.height;
- }
- else
- {
- adjustedSize.height = (CGFloat)maxTextureSize;
- adjustedSize.width = ((CGFloat)maxTextureSize / inputSize.height) * inputSize.width;
- }
- return adjustedSize;
- }
- - (void)presentBufferForDisplay;
- {
- [self.context presentRenderbuffer:GL_RENDERBUFFER];
- }
- - (GLProgram *)programForVertexShaderString:(NSString *)vertexShaderString fragmentShaderString:(NSString *)fragmentShaderString;
- {
- NSString *lookupKeyForShaderProgram = [NSString stringWithFormat:@"V: %@ - F: %@", vertexShaderString, fragmentShaderString];
- GLProgram *programFromCache = [shaderProgramCache objectForKey:lookupKeyForShaderProgram];
- if (programFromCache == nil)
- {
- programFromCache = [[GLProgram alloc] initWithVertexShaderString:vertexShaderString fragmentShaderString:fragmentShaderString];
- [shaderProgramCache setObject:programFromCache forKey:lookupKeyForShaderProgram];
- // [shaderProgramUsageHistory addObject:lookupKeyForShaderProgram];
- // if ([shaderProgramUsageHistory count] >= MAXSHADERPROGRAMSALLOWEDINCACHE)
- // {
- // for (NSUInteger currentShaderProgramRemovedFromCache = 0; currentShaderProgramRemovedFromCache < 10; currentShaderProgramRemovedFromCache++)
- // {
- // NSString *shaderProgramToRemoveFromCache = [shaderProgramUsageHistory objectAtIndex:0];
- // [shaderProgramUsageHistory removeObjectAtIndex:0];
- // [shaderProgramCache removeObjectForKey:shaderProgramToRemoveFromCache];
- // }
- // }
- }
-
- return programFromCache;
- }
- - (void)useSharegroup:(EAGLSharegroup *)sharegroup;
- {
- NSAssert(_context == nil, @"Unable to use a share group when the context has already been created. Call this method before you use the context for the first time.");
-
- _sharegroup = sharegroup;
- }
- - (EAGLContext *)createContext;
- {
- EAGLContext *context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2 sharegroup:_sharegroup];
- NSAssert(context != nil, @"Unable to create an OpenGL ES 2.0 context. The GPUImage framework requires OpenGL ES 2.0 support to work.");
- return context;
- }
- #pragma mark -
- #pragma mark Manage fast texture upload
- + (BOOL)supportsFastTextureUpload;
- {
- #if TARGET_IPHONE_SIMULATOR
- return NO;
- #else
- return (CVOpenGLESTextureCacheCreate != NULL);
- #endif
- }
- #pragma mark -
- #pragma mark Accessors
- - (EAGLContext *)context;
- {
- if (_context == nil)
- {
- _context = [self createContext];
- [EAGLContext setCurrentContext:_context];
-
- // Set up a few global settings for the image processing pipeline
- glDisable(GL_DEPTH_TEST);
- }
-
- return _context;
- }
- - (CVOpenGLESTextureCacheRef)coreVideoTextureCache;
- {
- if (_coreVideoTextureCache == NULL)
- {
- #if defined(__IPHONE_6_0)
- CVReturn err = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL, [self context], NULL, &_coreVideoTextureCache);
- #else
- CVReturn err = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL, (__bridge void *)[self context], NULL, &_coreVideoTextureCache);
- #endif
-
- if (err)
- {
- NSAssert(NO, @"Error at CVOpenGLESTextureCacheCreate %d", err);
- }
- }
-
- return _coreVideoTextureCache;
- }
- - (GPUImageFramebufferCache *)framebufferCache;
- {
- if (_framebufferCache == nil)
- {
- _framebufferCache = [[GPUImageFramebufferCache alloc] init];
- }
-
- return _framebufferCache;
- }
- @end
|