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- #import "GPUImageFilter.h"
- @interface GPUImageCrosshairGenerator : GPUImageFilter
- {
- GLint crosshairWidthUniform, crosshairColorUniform;
- }
- // The width of the displayed crosshairs, in pixels. Currently this only works well for odd widths. The default is 5.
- @property(readwrite, nonatomic) CGFloat crosshairWidth;
- // The color of the crosshairs is specified using individual red, green, and blue components (normalized to 1.0). The default is green: (0.0, 1.0, 0.0).
- - (void)setCrosshairColorRed:(GLfloat)redComponent green:(GLfloat)greenComponent blue:(GLfloat)blueComponent;
- // Rendering
- - (void)renderCrosshairsFromArray:(GLfloat *)crosshairCoordinates count:(NSUInteger)numberOfCrosshairs frameTime:(CMTime)frameTime;
- @end
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