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- #import <Cocoa/Cocoa.h>
- #import "GPUImageContext.h"
- typedef enum {
- kGPUImageFillModeStretch, // Stretch to fill the full view, which may distort the image outside of its normal aspect ratio
- kGPUImageFillModePreserveAspectRatio, // Maintains the aspect ratio of the source image, adding bars of the specified background color
- kGPUImageFillModePreserveAspectRatioAndFill // Maintains the aspect ratio of the source image, zooming in on its center to fill the view
- } GPUImageFillModeType;
- /**
- UIView subclass to use as an endpoint for displaying GPUImage outputs
- */
- @interface GPUImageView : NSOpenGLView <GPUImageInput>
- {
- GPUImageRotationMode inputRotation;
- }
- /** The fill mode dictates how images are fit in the view, with the default being kGPUImageFillModePreserveAspectRatio
- */
- @property(readwrite, nonatomic) GPUImageFillModeType fillMode;
- /** This calculates the current display size, in pixels, taking into account Retina scaling factors
- */
- @property(readonly, nonatomic) CGSize sizeInPixels;
- @property(nonatomic) BOOL enabled;
- /** Handling fill mode
-
- @param redComponent Red component for background color
- @param greenComponent Green component for background color
- @param blueComponent Blue component for background color
- @param alphaComponent Alpha component for background color
- */
- - (void)setBackgroundColorRed:(GLfloat)redComponent green:(GLfloat)greenComponent blue:(GLfloat)blueComponent alpha:(GLfloat)alphaComponent;
- - (void)setCurrentlyReceivingMonochromeInput:(BOOL)newValue;
- @end
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