// // GPUImagePicture+TextureSubimage.m // GPUImage // // Created by Jack Wu on 2014-05-28. // Copyright (c) 2014 Brad Larson. All rights reserved. // #import "GPUImagePicture+TextureSubimage.h" @implementation GPUImagePicture (TextureSubimage) - (void)replaceTextureWithSubimage:(UIImage*)subimage { return [self replaceTextureWithSubCGImage:[subimage CGImage]]; } - (void)replaceTextureWithSubCGImage:(CGImageRef)subimageSource { CGRect rect = (CGRect) {.origin = CGPointZero, .size = (CGSize){.width = CGImageGetWidth(subimageSource), .height = CGImageGetHeight(subimageSource)}}; return [self replaceTextureWithSubCGImage:subimageSource inRect:rect]; } - (void)replaceTextureWithSubimage:(UIImage*)subimage inRect:(CGRect)subRect { return [self replaceTextureWithSubCGImage:[subimage CGImage] inRect:subRect]; } - (void)replaceTextureWithSubCGImage:(CGImageRef)subimageSource inRect:(CGRect)subRect { NSAssert(outputFramebuffer, @"Picture must be initialized first before replacing subtexture"); NSAssert(self.framebufferForOutput.textureOptions.internalFormat == GL_RGBA, @"For replacing subtexture the internal texture format must be GL_RGBA."); CGRect subimageRect = (CGRect){.origin = CGPointZero, .size = (CGSize){.width = CGImageGetWidth(subimageSource), .height = CGImageGetHeight(subimageSource)}}; NSAssert(!CGRectIsEmpty(subimageRect), @"Passed sub image must not be empty - it should be at least 1px tall and wide"); NSAssert(!CGRectIsEmpty(subRect), @"Passed sub rect must not be empty"); NSAssert(CGSizeEqualToSize(subimageRect.size, subRect.size), @"Subimage size must match the size of sub rect"); // We don't have to worry about scaling the subimage or finding a power of two size. // The initialization has taken care of that for us. dispatch_semaphore_signal(imageUpdateSemaphore); BOOL shouldRedrawUsingCoreGraphics = NO; // Since internal format is always RGBA, we need the input data in RGBA as well. CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(subimageSource); CGBitmapInfo byteOrderInfo = bitmapInfo & kCGBitmapByteOrderMask; if (byteOrderInfo != kCGBitmapByteOrderDefault && byteOrderInfo != kCGBitmapByteOrder32Big) { shouldRedrawUsingCoreGraphics = YES; } else { CGImageAlphaInfo alphaInfo = bitmapInfo & kCGBitmapAlphaInfoMask; if (alphaInfo != kCGImageAlphaPremultipliedLast && alphaInfo != kCGImageAlphaLast && alphaInfo != kCGImageAlphaNoneSkipLast) { shouldRedrawUsingCoreGraphics = YES; } } GLubyte *imageData = NULL; CFDataRef dataFromImageDataProvider; if (shouldRedrawUsingCoreGraphics) { // For resized or incompatible image: redraw imageData = (GLubyte *) calloc(1, (int)subimageRect.size.width * (int)subimageRect.size.height * 4); CGColorSpaceRef genericRGBColorspace = CGColorSpaceCreateDeviceRGB(); CGContextRef imageContext = CGBitmapContextCreate(imageData, (size_t)subimageRect.size.width, (size_t)subimageRect.size.height, 8, (size_t)subimageRect.size.width * 4, genericRGBColorspace, kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedLast); CGContextDrawImage(imageContext, CGRectMake(0.0, 0.0, subimageRect.size.width, subimageRect.size.height), subimageSource); CGContextRelease(imageContext); CGColorSpaceRelease(genericRGBColorspace); } else { // Access the raw image bytes directly dataFromImageDataProvider = CGDataProviderCopyData(CGImageGetDataProvider(subimageSource)); imageData = (GLubyte *)CFDataGetBytePtr(dataFromImageDataProvider); } runSynchronouslyOnVideoProcessingQueue(^{ [GPUImageContext useImageProcessingContext]; [outputFramebuffer disableReferenceCounting]; glBindTexture(GL_TEXTURE_2D, [outputFramebuffer texture]); // no need to use self.outputTextureOptions here since pictures need this texture formats and type glTexSubImage2D(GL_TEXTURE_2D, 0, subRect.origin.x, subRect.origin.y, (GLint)subRect.size.width, subRect.size.height, GL_RGBA, GL_UNSIGNED_BYTE, imageData); if (self.shouldSmoothlyScaleOutput) { glGenerateMipmap(GL_TEXTURE_2D); } glBindTexture(GL_TEXTURE_2D, 0); }); if (shouldRedrawUsingCoreGraphics) { free(imageData); } else { CFRelease(dataFromImageDataProvider); } } @end