#import #import "GPUImageContext.h" @protocol GPUImageTextureOutputDelegate; @interface GPUImageTextureOutput : NSObject { GPUImageFramebuffer *firstInputFramebuffer; } @property(readwrite, unsafe_unretained, nonatomic) id delegate; @property(readonly) GLuint texture; @property(nonatomic) BOOL enabled; - (void)doneWithTexture; @end @protocol GPUImageTextureOutputDelegate - (void)newFrameReadyFromTextureOutput:(GPUImageTextureOutput *)callbackTextureOutput; @end