#import "GPUImageFramebufferCache.h" #import "GPUImageContext.h" #import "GPUImageOutput.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE #import #else #endif @interface GPUImageFramebufferCache() { // NSCache *framebufferCache; NSMutableDictionary *framebufferCache; NSMutableDictionary *framebufferTypeCounts; NSMutableArray *activeImageCaptureList; // Where framebuffers that may be lost by a filter, but which are still needed for a UIImage, etc., are stored id memoryWarningObserver; dispatch_queue_t framebufferCacheQueue; } - (NSString *)hashForSize:(CGSize)size textureOptions:(GPUTextureOptions)textureOptions onlyTexture:(BOOL)onlyTexture; @end @implementation GPUImageFramebufferCache #pragma mark - #pragma mark Initialization and teardown - (id)init; { if (!(self = [super init])) { return nil; } #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE memoryWarningObserver = [[NSNotificationCenter defaultCenter] addObserverForName:UIApplicationDidReceiveMemoryWarningNotification object:nil queue:nil usingBlock:^(NSNotification *note) { [self purgeAllUnassignedFramebuffers]; }]; #else #endif // framebufferCache = [[NSCache alloc] init]; framebufferCache = [[NSMutableDictionary alloc] init]; framebufferTypeCounts = [[NSMutableDictionary alloc] init]; activeImageCaptureList = [[NSMutableArray alloc] init]; framebufferCacheQueue = dispatch_queue_create("com.sunsetlakesoftware.GPUImage.framebufferCacheQueue", NULL); return self; } #pragma mark - #pragma mark Framebuffer management - (NSString *)hashForSize:(CGSize)size textureOptions:(GPUTextureOptions)textureOptions onlyTexture:(BOOL)onlyTexture; { if (onlyTexture) { return [NSString stringWithFormat:@"%.1fx%.1f-%d:%d:%d:%d:%d:%d:%d-NOFB", size.width, size.height, textureOptions.minFilter, textureOptions.magFilter, textureOptions.wrapS, textureOptions.wrapT, textureOptions.internalFormat, textureOptions.format, textureOptions.type]; } else { return [NSString stringWithFormat:@"%.1fx%.1f-%d:%d:%d:%d:%d:%d:%d", size.width, size.height, textureOptions.minFilter, textureOptions.magFilter, textureOptions.wrapS, textureOptions.wrapT, textureOptions.internalFormat, textureOptions.format, textureOptions.type]; } } - (GPUImageFramebuffer *)fetchFramebufferForSize:(CGSize)framebufferSize textureOptions:(GPUTextureOptions)textureOptions onlyTexture:(BOOL)onlyTexture; { __block GPUImageFramebuffer *framebufferFromCache = nil; // dispatch_sync(framebufferCacheQueue, ^{ runSynchronouslyOnVideoProcessingQueue(^{ NSString *lookupHash = [self hashForSize:framebufferSize textureOptions:textureOptions onlyTexture:onlyTexture]; NSNumber *numberOfMatchingTexturesInCache = [framebufferTypeCounts objectForKey:lookupHash]; NSInteger numberOfMatchingTextures = [numberOfMatchingTexturesInCache integerValue]; if ([numberOfMatchingTexturesInCache integerValue] < 1) { // Nothing in the cache, create a new framebuffer to use framebufferFromCache = [[GPUImageFramebuffer alloc] initWithSize:framebufferSize textureOptions:textureOptions onlyTexture:onlyTexture]; } else { // Something found, pull the old framebuffer and decrement the count NSInteger currentTextureID = (numberOfMatchingTextures - 1); while ((framebufferFromCache == nil) && (currentTextureID >= 0)) { NSString *textureHash = [NSString stringWithFormat:@"%@-%ld", lookupHash, (long)currentTextureID]; framebufferFromCache = [framebufferCache objectForKey:textureHash]; // Test the values in the cache first, to see if they got invalidated behind our back if (framebufferFromCache != nil) { // Withdraw this from the cache while it's in use [framebufferCache removeObjectForKey:textureHash]; } currentTextureID--; } currentTextureID++; [framebufferTypeCounts setObject:[NSNumber numberWithInteger:currentTextureID] forKey:lookupHash]; if (framebufferFromCache == nil) { framebufferFromCache = [[GPUImageFramebuffer alloc] initWithSize:framebufferSize textureOptions:textureOptions onlyTexture:onlyTexture]; } } }); [framebufferFromCache lock]; return framebufferFromCache; } - (GPUImageFramebuffer *)fetchFramebufferForSize:(CGSize)framebufferSize onlyTexture:(BOOL)onlyTexture; { GPUTextureOptions defaultTextureOptions; defaultTextureOptions.minFilter = GL_LINEAR; defaultTextureOptions.magFilter = GL_LINEAR; defaultTextureOptions.wrapS = GL_CLAMP_TO_EDGE; defaultTextureOptions.wrapT = GL_CLAMP_TO_EDGE; defaultTextureOptions.internalFormat = GL_RGBA; defaultTextureOptions.format = GL_BGRA; defaultTextureOptions.type = GL_UNSIGNED_BYTE; return [self fetchFramebufferForSize:framebufferSize textureOptions:defaultTextureOptions onlyTexture:onlyTexture]; } - (void)returnFramebufferToCache:(GPUImageFramebuffer *)framebuffer; { [framebuffer clearAllLocks]; // dispatch_async(framebufferCacheQueue, ^{ runAsynchronouslyOnVideoProcessingQueue(^{ CGSize framebufferSize = framebuffer.size; GPUTextureOptions framebufferTextureOptions = framebuffer.textureOptions; NSString *lookupHash = [self hashForSize:framebufferSize textureOptions:framebufferTextureOptions onlyTexture:framebuffer.missingFramebuffer]; NSNumber *numberOfMatchingTexturesInCache = [framebufferTypeCounts objectForKey:lookupHash]; NSInteger numberOfMatchingTextures = [numberOfMatchingTexturesInCache integerValue]; NSString *textureHash = [NSString stringWithFormat:@"%@-%ld", lookupHash, (long)numberOfMatchingTextures]; // [framebufferCache setObject:framebuffer forKey:textureHash cost:round(framebufferSize.width * framebufferSize.height * 4.0)]; [framebufferCache setObject:framebuffer forKey:textureHash]; [framebufferTypeCounts setObject:[NSNumber numberWithInteger:(numberOfMatchingTextures + 1)] forKey:lookupHash]; }); } - (void)purgeAllUnassignedFramebuffers; { runAsynchronouslyOnVideoProcessingQueue(^{ // dispatch_async(framebufferCacheQueue, ^{ [framebufferCache removeAllObjects]; [framebufferTypeCounts removeAllObjects]; #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE CVOpenGLESTextureCacheFlush([[GPUImageContext sharedImageProcessingContext] coreVideoTextureCache], 0); #else #endif }); } - (void)addFramebufferToActiveImageCaptureList:(GPUImageFramebuffer *)framebuffer; { runAsynchronouslyOnVideoProcessingQueue(^{ // dispatch_async(framebufferCacheQueue, ^{ [activeImageCaptureList addObject:framebuffer]; }); } - (void)removeFramebufferFromActiveImageCaptureList:(GPUImageFramebuffer *)framebuffer; { runAsynchronouslyOnVideoProcessingQueue(^{ // dispatch_async(framebufferCacheQueue, ^{ [activeImageCaptureList removeObject:framebuffer]; }); } @end