#import "GPUImageFilterGroup.h" #import "GPUImageLowPassFilter.h" #import "GPUImageAverageColor.h" @interface GPUImageMotionDetector : GPUImageFilterGroup { GPUImageLowPassFilter *lowPassFilter; GPUImageTwoInputFilter *frameComparisonFilter; GPUImageAverageColor *averageColor; } // This controls the low pass filter strength used to compare the current frame with previous ones to detect motion. This ranges from 0.0 to 1.0, with a default of 0.5. @property(readwrite, nonatomic) CGFloat lowPassFilterStrength; // For every frame, this will feed back the calculated centroid of the motion, as well as a relative intensity. @property(nonatomic, copy) void(^motionDetectionBlock)(CGPoint motionCentroid, CGFloat motionIntensity, CMTime frameTime); @end