#import "GPUImageFilter.h" @interface GPUImageCrosshairGenerator : GPUImageFilter { GLint crosshairWidthUniform, crosshairColorUniform; } // The width of the displayed crosshairs, in pixels. Currently this only works well for odd widths. The default is 5. @property(readwrite, nonatomic) CGFloat crosshairWidth; // The color of the crosshairs is specified using individual red, green, and blue components (normalized to 1.0). The default is green: (0.0, 1.0, 0.0). - (void)setCrosshairColorRed:(GLfloat)redComponent green:(GLfloat)greenComponent blue:(GLfloat)blueComponent; // Rendering - (void)renderCrosshairsFromArray:(GLfloat *)crosshairCoordinates count:(NSUInteger)numberOfCrosshairs frameTime:(CMTime)frameTime; @end