#import "GPUImageFilter.h" extern NSString *const kGPUImageColorAveragingVertexShaderString; @interface GPUImageAverageColor : GPUImageFilter { GLint texelWidthUniform, texelHeightUniform; NSUInteger numberOfStages; GLubyte *rawImagePixels; CGSize finalStageSize; } // This block is called on the completion of color averaging for a frame @property(nonatomic, copy) void(^colorAverageProcessingFinishedBlock)(CGFloat redComponent, CGFloat greenComponent, CGFloat blueComponent, CGFloat alphaComponent, CMTime frameTime); - (void)extractAverageColorAtFrameTime:(CMTime)frameTime; @end