/***************************************************************************** * ijksdl_vout_overlay_android_mediacodec.h ***************************************************************************** * * Copyright (c) 2014 Bilibili * copyright (c) 2014 Zhang Rui * * This file is part of ijkPlayer. * * ijkPlayer is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * ijkPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with ijkPlayer; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef IJKSDL_ANDROID__IJKSDL_VOUT_OVERLAY_ANDROID_MEDIACODEC_H #define IJKSDL_ANDROID__IJKSDL_VOUT_OVERLAY_ANDROID_MEDIACODEC_H #include "../ijksdl_stdinc.h" #include "../ijksdl_vout.h" typedef struct SDL_AMediaCodec SDL_AMediaCodec; typedef struct SDL_AMediaCodecBufferInfo SDL_AMediaCodecBufferInfo; SDL_VoutOverlay *SDL_VoutAMediaCodec_CreateOverlay(int width, int height, SDL_Vout *vout); bool SDL_VoutOverlayAMediaCodec_isKindOf(SDL_VoutOverlay *overlay); int SDL_VoutOverlayAMediaCodec_releaseFrame_l(SDL_VoutOverlay *overlay, SDL_AMediaCodec *acodec, bool render); #endif