/***************************************************************************** * ijksdl_vout_android_surface.c ***************************************************************************** * * Copyright (c) 2013 Bilibili * copyright (c) 2013 Zhang Rui * * This file is part of ijkPlayer. * * ijkPlayer is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * ijkPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with ijkPlayer; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "ijksdl_vout_android_surface.h" #include #include "../ijksdl_inc_internal.h" #include "ijksdl_android_jni.h" #include "ijksdl_vout_android_nativewindow.h" SDL_Vout *SDL_VoutAndroid_CreateForAndroidSurface() { return SDL_VoutAndroid_CreateForANativeWindow(); } void SDL_VoutAndroid_SetAndroidSurface(JNIEnv *env, SDL_Vout *vout, jobject android_surface) { ANativeWindow *native_window = NULL; if (android_surface) { native_window = ANativeWindow_fromSurface(env, android_surface); if (!native_window) { ALOGE("%s: ANativeWindow_fromSurface: failed\n", __func__); // do not return fail here; } } SDL_VoutAndroid_SetNativeWindow(vout, native_window); if (native_window) ANativeWindow_release(native_window); }