/***************************************************************************** * ijksdl_codec_android_mediaformat.h ***************************************************************************** * * Copyright (c) 2014 Bilibili * copyright (c) 2014 Zhang Rui * * This file is part of ijkPlayer. * * ijkPlayer is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * ijkPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with ijkPlayer; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef IJKSDL_ANDROID__ANDROID_CODEC_ANDROID_MEDIAFORMAT_H #define IJKSDL_ANDROID__ANDROID_CODEC_ANDROID_MEDIAFORMAT_H #include "../ijksdl_stdinc.h" #include #include #include #include "../ijksdl_mutex.h" #include "ijksdl_codec_android_mediadef.h" typedef struct SDL_AMediaFormat_Opaque SDL_AMediaFormat_Opaque; typedef struct SDL_AMediaFormat SDL_AMediaFormat; typedef struct SDL_AMediaFormat { SDL_mutex *mutex; SDL_AMediaFormat_Opaque *opaque; sdl_amedia_status_t (*func_delete)(SDL_AMediaFormat *aformat); bool (*func_getInt32)(SDL_AMediaFormat* aformat, const char* name, int32_t *out); void (*func_setInt32)(SDL_AMediaFormat* aformat, const char* name, int32_t value); void (*func_setBuffer)(SDL_AMediaFormat* aformat, const char* name, void* data, size_t size); } SDL_AMediaFormat; sdl_amedia_status_t SDL_AMediaFormat_delete(SDL_AMediaFormat* aformat); sdl_amedia_status_t SDL_AMediaFormat_deleteP(SDL_AMediaFormat** aformat); bool SDL_AMediaFormat_getInt32(SDL_AMediaFormat* aformat, const char* name, int32_t *out); void SDL_AMediaFormat_setInt32(SDL_AMediaFormat* aformat, const char* name, int32_t value); void SDL_AMediaFormat_setBuffer(SDL_AMediaFormat* aformat, const char* name, void* data, size_t size); #endif