<% 
    var idx = 1;
    data = data.player_game_list[0];
%>
<div id="data-layer" class="data-layer">
    <%
        var win = data.team_win.player_champions;

        if(win && win.length > 0) {
            _.each(win, function(player) {
                var summonerNameFiltered, summonerTitle, leaverFlag, urlAvatar, urlSkill1, urlSkill2,MVPEva,isMVP;
                var playerInfo = player.player;
                var champion = player.champion;
                var spells = player.spells;
                // 实际是 playerName
                summonerNameFiltered = playerInfo.pn;

                summonerTitle =champion.display_name;
                leaverFlag = player.is_deserter ? "<span class='red'>(逃)</span>" : "";
                urlAvatar = staticImg + '/champions/' + champion.name + '_40x40.jpg';

                if (spells[0] && spells[0].id) {
                    urlSkill1 = spells[0].url_img;
                } else {
                    urlSkill1 = null;
                }

                if (spells[1] && spells[1].id) {
                    urlSkill2 = spells[1].url_img;
                } else {
                    urlSkill2 = null;
                }

                var TOTAL_KILLED = player.total_killed;
                var TOTAL_DEATH = player.total_death;
                var TOTAL_ASSIST = player.total_assist;
                var GOLD_EARNED = player.gold_earned_in_k;
                var TOTAL_TIME_SPENT_DEAD = player.total_time_spent_dead;
                
                var PHYSICAL_DAMAGE_TAKEN = player.physical_damage_taken;
                var MAGIC_DAMAGE_TAKEN = player.magic_damage_taken;
                var TRUE_DAMAGE_TAKEN = player.true_damage_taken;
                var TOTAL_DAMAGE_DEALT_TO_BUILDINGS = player.total_damage_dealt_to_buildings;

                var MINIONS_KILLED = player.total_minions_killed;
                var TOTAL_TIME_CROWD_CONTROL_DEALT = player.total_neutral_minions_killed;
                var SIGHT_WARDS_BOUGHT_IN_GAME = player.sight_wards_bought_in_game;

                var TURRETS_KILLED = player.total_turrets_killed;
                var BARRACKS_KILLED = player.total_barracks_killed;

                var WARD_PLACED = player.total_ward_placed;
                var WARD_KILLED = player.total_ward_killed;

                var LARGEST_KILLING_SPREE = player.largest_killing_spree;
                var LARGEST_MULTI_KILL = player.largest_multi_kill;

                var LARGEST_CRITICAL_STRIKE = player.largest_critical_strike || '-';
                var TOTAL_HEAL = player.total_heal || '-';

                var TOTAL_DAMAGE_DEALT = player.total_damage_dealt;
                var TOTAL_DAMAGE_TAKEN = player.total_damage_taken;

                var TOTAL_DAMAGE_DEALT_TO_CHAMPIONS = player.total_damage_dealt_to_champions;
                var PHYSICAL_DAMAGE_DEALT_TO_CHAMPIONS = player.total_physical_damage_dealt_to_champions;
                var MAGIC_DAMAGE_DEALT_TO_CHAMPIONS = player.total_magic_damage_dealt_to_champions;
                var TRUE_DAMAGE_DEALT_TO_CHAMPIONS = player.total_true_damage_dealt_to_champions;

                var NEUTRAL_MINIONS_KILLED_TOTAL = player.total_neutral_minions_killed;

                MVPEva = player.evaluate_in_game;

                isMVP = player['flag_mvp_carry'] == 1 ? true : false;

                isHope = player['flag_mvp_carry'] == 2 ? true : false;

                var isMVPOrHope = '';
                if (isHope) {
                    isMVPOrHope = 'tip-big-avatar--stronger';
                } else if (isMVP) {
                    isMVPOrHope = 'tip-big-avatar--mvp';
                }

                idx ++;
                %>
                    <div class="layer">
                        <div class="mod-tips-top">
                            <div class="tip-topleft">
                                <p class="tip-user-name">
                                    <%=summonerNameFiltered%>
                                </p>

                                <a href="javascript:;"
                                    class="tip-big-avatar <%=isMVPOrHope%>"><i></i><img
                                    src="<%=urlAvatar%>"></a>

                                <div class="tip-user-detail">
                                    <span class="tip-tip-user-name2"><%=summonerTitle%></span>
                                    <%
                                        if (player['is_bot']) {} else {
                                    %>
                                        <p class="tip-small-avatar">
                                            <% if (urlSkill1) { %>
                                                <img src="<%=urlSkill1%>" />
                                            <% } %>

                                            <% if (urlSkill2) { %>
                                                <img src="<%=urlSkill2%>" />
                                            <% } %>
                                        </p>

                                    <% } %>
                                </div>
                            </div>
                            <div class="tip-topright-wrap">
                                <div class="tip-topright">
                                    <p>
                                        <em class="zj-zdl zj-s"></em>...
                                    </p>

                                    <p class="zj-blue">...</p>
                                </div>
                            </div>
                        </div>
                        <div class="mod-tips-main">
                            <table class="mod-tips-data">
                                <% if (MVPEva) { %>
                                <tr>
                                    <td class="label" style="color: #ff9900;">战局评分:</td>
                                    <td colspan="3" style="color: #ff9900;"><%=MVPEva%></td>
                                </tr>
                                <% } %>

                                <tr>
                                    <td class="label">击杀:</td>
                                    <td><%=TOTAL_KILLED%></td>
                                    <td class="label">死亡:</td>
                                    <td><%=TOTAL_DEATH%></td>
                                </tr>
                                <tr>
                                    <td class="label">助攻:</td>
                                    <td><%=TOTAL_ASSIST%></td>                                                      
                                    <td class="label">金钱:</td>
                                    <td><%=GOLD_EARNED%></td>
                                </tr>
                                <tr>
                                   <td class="label">最高连杀:</td>
                                    <td><%=LARGEST_KILLING_SPREE%></td>
                                    <td class="label">最高多杀:</td>
                                    <td><%=LARGEST_MULTI_KILL%></td>
                                </tr>
                                <tr>                                                
                                    <td class="label">最大暴击:</td>
                                    <td><%=LARGEST_CRITICAL_STRIKE%></td>
                                    <td class="label">总治疗:</td>
                                    <td><%=TOTAL_HEAL%></td>
                                </tr>
                                <tr>
                                    <td class="label">击杀小兵:</td>
                                    <td><%=MINIONS_KILLED%></td>
                                    <td class="label">击杀野怪:</td>
                                    <td><%=NEUTRAL_MINIONS_KILLED_TOTAL%></td>
                                </tr>
                                <tr>
                                    <td class="label">推塔:</td>
                                    <td><%=TURRETS_KILLED%></td>
                                    <td class="label">兵营:</td>
                                    <td><%=BARRACKS_KILLED%></td>
                                </tr>
                                <tr>                                                
                                    <td class="label">对建筑伤害:</td>
                                    <td><%=TOTAL_DAMAGE_DEALT_TO_BUILDINGS%></td>
                                    <td class="label">购买真眼:</td>
                                    <td><%=SIGHT_WARDS_BOUGHT_IN_GAME%></td>    
                                </tr>
                                <tr>                                                
                                    <td class="label">放眼数:</td>
                                    <td><%=WARD_PLACED%></td>
                                    <td class="label">排眼数:</td>
                                    <td><%=WARD_KILLED%></td>
                                </tr>
                            </table>

                            <p>
                                <span class="label">给对方英雄造成总伤害:</span>
                                <%=TOTAL_DAMAGE_DEALT_TO_CHAMPIONS%>
                            </p>

                            <p>
                                <span class="label">承受伤害:</span>
                                <%=TOTAL_DAMAGE_TAKEN%>
                            </p>
                            <!-- <div class="tip-btn-group">
                                <a href="http://www.huya.com/g/lol" target="_blank">直播</a>
                                <a href="http://db.duowan.com/static/lolnewcz/list.html?name=<%=champion.name%>&flag=1&p=1">出装</a>
                            </div> -->
                        </div>
                    </div>

                <%
            });
        }
    %>
    <%  
        var loser = data.team_lose.player_champions;
        if(loser && loser.length > 0) {
            _.each(loser, function(player) {
                var summonerNameFiltered, summonerTitle, leaverFlag, urlAvatar, urlSkill1, urlSkill2,MVPEva,isMVP;
                var playerInfo = player.player;
                var champion = player.champion;
                var spells = player.spells;
                // 实际是 playerName
                summonerNameFiltered = playerInfo.pn;
                summonerTitle =champion.display_name;
                leaverFlag = player.is_deserter ? "<span class='red'>(逃)</span>" : "";
                urlAvatar = staticImg + '/champions/' + champion.name + '_40x40.jpg';

                if (spells[0] && spells[0].id) {
                    urlSkill1 = spells[0].url_img;
                } else {
                    urlSkill1 = null;
                }

                if (spells[1] && spells[1].id) {
                    urlSkill2 = spells[1].url_img;
                } else {
                    urlSkill2 = null;
                }

                var TOTAL_KILLED = player.total_killed;
                var TOTAL_DEATH = player.total_death;
                var TOTAL_ASSIST = player.total_assist;
                var GOLD_EARNED = player.gold_earned_in_k;
                var TOTAL_TIME_SPENT_DEAD = player.total_time_spent_dead;
                
                var PHYSICAL_DAMAGE_TAKEN = player.physical_damage_taken;
                var MAGIC_DAMAGE_TAKEN = player.magic_damage_taken;
                var TRUE_DAMAGE_TAKEN = player.true_damage_taken;
                var TOTAL_DAMAGE_DEALT_TO_BUILDINGS = player.total_damage_dealt_to_buildings;

                var MINIONS_KILLED = player.total_minions_killed;
                var TOTAL_TIME_CROWD_CONTROL_DEALT = player.total_neutral_minions_killed;
                var SIGHT_WARDS_BOUGHT_IN_GAME = player.sight_wards_bought_in_game;

                var TURRETS_KILLED = player.total_turrets_killed;
                var BARRACKS_KILLED = player.total_barracks_killed;

                var WARD_PLACED = player.total_ward_placed;
                var WARD_KILLED = player.total_ward_killed;

                var LARGEST_KILLING_SPREE = player.largest_killing_spree;
                var LARGEST_MULTI_KILL = player.largest_multi_kill;

                var LARGEST_CRITICAL_STRIKE = player.largest_critical_strike || '-';
                var TOTAL_HEAL = player.total_heal || '-';

                var TOTAL_DAMAGE_DEALT = player.total_damage_dealt;
                var TOTAL_DAMAGE_TAKEN = player.total_damage_taken;

                var TOTAL_DAMAGE_DEALT_TO_CHAMPIONS = player.total_damage_dealt_to_champions;
                var PHYSICAL_DAMAGE_DEALT_TO_CHAMPIONS = player.total_physical_damage_dealt_to_champions;
                var MAGIC_DAMAGE_DEALT_TO_CHAMPIONS = player.total_magic_damage_dealt_to_champions;
                var TRUE_DAMAGE_DEALT_TO_CHAMPIONS = player.total_true_damage_dealt_to_champions;

                var NEUTRAL_MINIONS_KILLED_TOTAL = player.total_neutral_minions_killed;

                MVPEva = player.evaluate_in_game;

                isMVP = player['flag_mvp_carry'] == 1 ? true : false;

                isHope = player['flag_mvp_carry'] == 2 ? true : false;

                var isMVPOrHope = '';
                if (isHope) {
                    isMVPOrHope = 'tip-big-avatar--stronger';
                } else if (isMVP) {
                    isMVPOrHope = 'tip-big-avatar--mvp';
                }
                
                idx ++;
                %>
                    <div class="layer">
                        <div class="mod-tips-top">
                            <div class="tip-topleft">
                                <p class="tip-user-name">
                                    <%=summonerNameFiltered%>
                            </p>

                                <a href="javascript:;"
                                    class="tip-big-avatar <%=isMVPOrHope%>"><i></i><img
                                    src="<%=urlAvatar%>"></a>

                                <div class="tip-user-detail">
                                    <span class="tip-tip-user-name2"><%=summonerTitle%></span>
                                    <%
                                        if (player['is_bot']) {} else {
                                    %>
                                        <p class="tip-small-avatar">
                                            <% if (urlSkill1) { %>
                                                <img src="<%=urlSkill1%>" />
                                            <% } %>

                                            <% if (urlSkill2) { %>
                                                <img src="<%=urlSkill2%>" />
                                            <% } %>
                                        </p>

                                    <% } %>
                                </div>
                            </div>
                            <div class="tip-topright-wrap">
                                <div class="tip-topright">
                                    <p>
                                        <em class="zj-zdl zj-s"></em>...
                                    </p>

                                    <p class="zj-blue">...</p>
                                </div>
                            </div>
                        </div>
                        <div class="mod-tips-main">
                            <table class="mod-tips-data">
                                <% if (MVPEva) { %>
                                <tr>
                                    <td class="label" style="color: #ff9900;">战局评分:</td>
                                    <td colspan="3" style="color: #ff9900;"><%=MVPEva%></td>
                                </tr>
                                <% } %>

                                <tr>
                                    <td class="label">击杀:</td>
                                    <td><%=TOTAL_KILLED%></td>
                                    <td class="label">死亡:</td>
                                    <td><%=TOTAL_DEATH%></td>
                                </tr>
                                <tr>
                                    <td class="label">助攻:</td>
                                    <td><%=TOTAL_ASSIST%></td>                                                      
                                    <td class="label">金钱:</td>
                                    <td><%=GOLD_EARNED%></td>
                                </tr>
                                <tr>
                                   <td class="label">最高连杀:</td>
                                    <td><%=LARGEST_KILLING_SPREE%></td>
                                    <td class="label">最高多杀:</td>
                                    <td><%=LARGEST_MULTI_KILL%></td>
                                </tr>
                                <tr>                                                
                                    <td class="label">最大暴击:</td>
                                    <td><%=LARGEST_CRITICAL_STRIKE%></td>
                                    <td class="label">总治疗:</td>
                                    <td><%=TOTAL_HEAL%></td>
                                </tr>
                                <tr>
                                    <td class="label">击杀小兵:</td>
                                    <td><%=MINIONS_KILLED%></td>
                                    <td class="label">击杀野怪:</td>
                                    <td><%=NEUTRAL_MINIONS_KILLED_TOTAL%></td>
                                </tr>
                                <tr>
                                    <td class="label">推塔:</td>
                                    <td><%=TURRETS_KILLED%></td>
                                    <td class="label">兵营:</td>
                                    <td><%=BARRACKS_KILLED%></td>
                                </tr>
                                <tr>                                                
                                    <td class="label">对建筑伤害:</td>
                                    <td><%=TOTAL_DAMAGE_DEALT_TO_BUILDINGS%></td>
                                    <td class="label">购买真眼:</td>
                                    <td><%=SIGHT_WARDS_BOUGHT_IN_GAME%></td>    
                                </tr>
                                <tr>                                                
                                    <td class="label">放眼数:</td>
                                    <td><%=WARD_PLACED%></td>
                                    <td class="label">排眼数:</td>
                                    <td><%=WARD_KILLED%></td>
                                </tr>
                            </table>

                            <p>
                                <span class="label">给对方英雄造成总伤害:</span>
                                <%=TOTAL_DAMAGE_DEALT_TO_CHAMPIONS%>
                            </p>

                            <p>
                                <span class="label">承受伤害:</span>
                                <%=TOTAL_DAMAGE_TAKEN%>
                            </p>
                            <!--<div class="tip-btn-group">
                                <a href="http://www.huya.com/g/lol" target="_blank">直播</a>
                                <a href="http://db.duowan.com/static/lolnewcz/list.html?name=<%=champion.name%>&flag=1&p=1">出装</a>
                            </div>-->
                        </div>
                    </div>

                <%
            });
        }
    %>
</div>