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- /**
- * @author richt / http://richt.me
- * @author WestLangley / http://github.com/WestLangley
- *
- * W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html)
- */
- import THREE from '../../node_modules/three/build/three.module';
- console.log(THREE)
- // THREE.DeviceOrientationControls = function ( object ) {
- // var scope = this;
- // this.object = object;
- // this.object.rotation.reorder( 'YXZ' );
- // this.enabled = true;
- // this.deviceOrientation = {};
- // this.screenOrientation = 0;
- // this.alphaOffset = 0; // radians
- // var onDeviceOrientationChangeEvent = function ( event ) {
- // scope.deviceOrientation = event;
- // };
- // var onScreenOrientationChangeEvent = function () {
- // scope.screenOrientation = window.orientation || 0;
- // };
- // // The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y''
- // var setObjectQuaternion = function () {
- // var zee = new THREE.Vector3( 0, 0, 1 );
- // var euler = new THREE.Euler();
- // var q0 = new THREE.Quaternion();
- // var q1 = new THREE.Quaternion( - Math.sqrt( 0.5 ), 0, 0, Math.sqrt( 0.5 ) ); // - PI/2 around the x-axis
- // return function ( quaternion, alpha, beta, gamma, orient ) {
- // euler.set( beta, alpha, - gamma, 'YXZ' ); // 'ZXY' for the device, but 'YXZ' for us
- // quaternion.setFromEuler( euler ); // orient the device
- // quaternion.multiply( q1 ); // camera looks out the back of the device, not the top
- // quaternion.multiply( q0.setFromAxisAngle( zee, - orient ) ); // adjust for screen orientation
- // };
- // }();
- // this.connect = function () {
- // onScreenOrientationChangeEvent(); // run once on load
- // window.addEventListener( 'orientationchange', onScreenOrientationChangeEvent, false );
- // window.addEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false );
- // scope.enabled = true;
- // };
- // this.disconnect = function () {
- // window.removeEventListener( 'orientationchange', onScreenOrientationChangeEvent, false );
- // window.removeEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false );
- // scope.enabled = false;
- // };
- // this.update = function () {
- // if ( scope.enabled === false ) return;
- // var device = scope.deviceOrientation;
- // if ( device ) {
- // var alpha = device.alpha ? THREE.Math.degToRad( device.alpha ) + scope.alphaOffset : 0; // Z
- // var beta = device.beta ? THREE.Math.degToRad( device.beta ) : 0; // X'
- // var gamma = device.gamma ? THREE.Math.degToRad( device.gamma ) : 0; // Y''
- // var orient = scope.screenOrientation ? THREE.Math.degToRad( scope.screenOrientation ) : 0; // O
- // setObjectQuaternion( scope.object.quaternion, alpha, beta, gamma, orient );
- // }
- // };
- // this.dispose = function () {
- // scope.disconnect();
- // };
- // this.connect();
- // };
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