/** * @author richt / http://richt.me * @author WestLangley / http://github.com/WestLangley * * W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html) */ import THREE from '../../node_modules/three/build/three.module'; console.log(THREE) // THREE.DeviceOrientationControls = function ( object ) { // var scope = this; // this.object = object; // this.object.rotation.reorder( 'YXZ' ); // this.enabled = true; // this.deviceOrientation = {}; // this.screenOrientation = 0; // this.alphaOffset = 0; // radians // var onDeviceOrientationChangeEvent = function ( event ) { // scope.deviceOrientation = event; // }; // var onScreenOrientationChangeEvent = function () { // scope.screenOrientation = window.orientation || 0; // }; // // The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y'' // var setObjectQuaternion = function () { // var zee = new THREE.Vector3( 0, 0, 1 ); // var euler = new THREE.Euler(); // var q0 = new THREE.Quaternion(); // var q1 = new THREE.Quaternion( - Math.sqrt( 0.5 ), 0, 0, Math.sqrt( 0.5 ) ); // - PI/2 around the x-axis // return function ( quaternion, alpha, beta, gamma, orient ) { // euler.set( beta, alpha, - gamma, 'YXZ' ); // 'ZXY' for the device, but 'YXZ' for us // quaternion.setFromEuler( euler ); // orient the device // quaternion.multiply( q1 ); // camera looks out the back of the device, not the top // quaternion.multiply( q0.setFromAxisAngle( zee, - orient ) ); // adjust for screen orientation // }; // }(); // this.connect = function () { // onScreenOrientationChangeEvent(); // run once on load // window.addEventListener( 'orientationchange', onScreenOrientationChangeEvent, false ); // window.addEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false ); // scope.enabled = true; // }; // this.disconnect = function () { // window.removeEventListener( 'orientationchange', onScreenOrientationChangeEvent, false ); // window.removeEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false ); // scope.enabled = false; // }; // this.update = function () { // if ( scope.enabled === false ) return; // var device = scope.deviceOrientation; // if ( device ) { // var alpha = device.alpha ? THREE.Math.degToRad( device.alpha ) + scope.alphaOffset : 0; // Z // var beta = device.beta ? THREE.Math.degToRad( device.beta ) : 0; // X' // var gamma = device.gamma ? THREE.Math.degToRad( device.gamma ) : 0; // Y'' // var orient = scope.screenOrientation ? THREE.Math.degToRad( scope.screenOrientation ) : 0; // O // setObjectQuaternion( scope.object.quaternion, alpha, beta, gamma, orient ); // } // }; // this.dispose = function () { // scope.disconnect(); // }; // this.connect(); // };