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- const DrawApi = require("../net/DrawApi");
- const GameNotificationKey = require('../utils/GameEnum').GameNotificationKey;
- const GameModule = require("../utils/GameModule");
- const DWTool = require("../utils/DWTool");
- cc.Class({
- extends: cc.Component,
- properties: {
- starNameLabel: cc.Label,
- bottomTitleLabel: cc.Label,
- starNode: cc.Node,
- againButton: cc.Button,
- againRichText: cc.RichText,
- againSprite: cc.Sprite,
- },
- // LIFE-CYCLE CALLBACKS:
- onLoad () {
- },
- start () {
- },
- init(drawData, typeId, backGroudId) {
- this.typeId = typeId;
- this.drawData = drawData;
- this.starNameLabel.string = '获得 ' + drawData.propName;
- this.bottomTitleLabel.string = drawData.propName + '加入你的明星图集';
- this.starNode.getComponent("DrawStarContent").init(backGroudId, drawData.propId);
-
- if (this.typeId == 1) {
- this._diamond = this.drawData.diamond1;
- } else if (this.typeId == 2) {
- this._diamond = this.drawData.diamond2;
- } else {
- this._diamond = this.drawData.diamond3;
- }
- this.againRichText.string = `<img src='skill_diamond'/><b><color=#ffffff> ${this._diamond}</c></b>`;
- ////发通知 已经获取明星
- GameEvent.fire(GameNotificationKey.StarEnterRoom, this.drawData.propId, this.drawData.roomId);
- console.log(`抽奖获得明星 starid${this.drawData.propId} roomid${this.drawData.roomId}`);
- if (GameModule.userInfo.diamond < this._diamond) {
- this.setUpUseBtnBg(false);
- }
- },
- /// 设置签约的button是否能点击 type 123
- setUpUseBtnBg(isActive) {
- let path = isActive ? './textures/draw/draw_green_btn_bg' : './textures/draw/draw_gray_btn_bg';
- this.againButton.interactable = isActive;
- DWTool.loadResSpriteFrame(path)
- .then((spriteFrame) => {
- this.againSprite.spriteFrame = spriteFrame;
- });
- },
-
- dismissAction () {
- GameModule.audioMng.playClickButton();
- this.node.destroy();
- GameEvent.fire("draw_done_action");
- },
- scrollAgainAction() {
- GameModule.audioMng.playClickButton();
- this.againButton.interactable = false
- this.startDrawRequest(this.typeId).then((respondData) => {
- this.againButton.interactable = true;
- GameModule.userInfo.diamond -= this._diamond;
- this.node.destroy();
- GameEvent.fire("draw_again", respondData);
- }).catch(({code, msg}) => {
- this.againButton.interactable = true;
- cc.log(code, msg);
- });
- },
- startDrawRequest(typeId) {
- return new Promise((resolve, reject) => {
- ///开始抽奖
- DrawApi.startLottery(typeId, 1, (respondData) => {
- resolve(respondData);
- }, (code, msg) => {
- reject({code, msg});
- });
- })
- },
- // update (dt) {},
- });
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