// Learn cc.Class: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html cc.Class({ extends: cc.Component, properties: { selectedSprite: cc.Sprite, }, // LIFE-CYCLE CALLBACKS: onLoad () { GameEvent.on('StoreDiamondSelect', this, (index) => { this.selectedSprite.node.active = this._index == index; }); }, init(index) { this._index = index; this.node.on(cc.Node.EventType.TOUCH_END, _.debounce(() => { GameEvent.fire('StoreDiamondSelect', this._index); }, 500, true), this); }, start () { }, // update (dt) {}, });