123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324 |
- import { Base64 } from "./Utils/Base64";
- cc.Class({
- extends: cc.Component,
- properties: {
- wrap: cc.Node,
- shooter: cc.Prefab,
- inGameUI: cc.Node,
- endUI: cc.Node,
- share1UI: cc.Node,
- share2UI: cc.Node,
- waveMng: cc.Node,
- bottleMng: cc.Node, //对象池[Bottle]
- shootWrap: cc.Node, //容器[shoot]
- bottleWrap: cc.Node, //容器[Bottle]
- modeHit: cc.Node, //必中模式
- audioMng: cc.Node, //音效管理
- tMask: cc.Node,
- tButton: cc.Node,
- },
- onLoad() {
- console.log('gameInit');
-
- // cc.director.getCollisionManager().enabled = true;
- let physicsManager = cc.director.getPhysicsManager();
- physicsManager.enabled = true;
- physicsManager.enabledAccumulator = true;
- physicsManager.FIXED_TIME_STEP = 1/20; //修改物理引擎更新步长
- // physicsManager.debugDrawFlags = 1;
- // cc.director.getCollisionManager().enabledDebugDraw = true;
- this.audioMng = this.audioMng.getComponent('AudioMng');
- this.bottleMng = this.bottleMng.getComponent('BottleMng');
- this.bottleMng.init(this);
- this.waveMng = this.waveMng.getComponent('WaveMng');
- this.waveMng.init(this);
- //UI 初始化
- this.inGameUI = this.inGameUI.getComponent('InGameUI');
- this.inGameUI.init(this);
- this.endUI = this.endUI.getComponent('EndUI');
- this.endUI.init(this);
- this.share1UI = this.share1UI.getComponent('Share1');
- this.share1UI.init(this);
- this.share2UI = this.share2UI.getComponent('Share2');
- this.share2UI.init(this);
- this.modeHit = this.modeHit.getComponent('BottleHit');
- this.modeHit.init(this);
- this.nbs = 0;
- wx.request({
- url: 'https://api-touhu.duowan.com/auth/audit.do',
- method: "GET",
- data: {
- token: window.Global.user.token,
- uid: window.Global.user.uid,
- channel: window.Global.channel,
- os: window.Global.os,
- ver: window.Global.ver
- },
- success: (res) => {
- console.log(res);
- this.nbs = res.data.data.isShow
- }
- })
- this.gameReviveCount = 0;
- },
- start() {
- this.gameStart()
- },
- gamePause() {
- this.waveMng.endWave();
- },
- resume() {
- },
- /**
- * 初始化箭矢
- */
- readyShooter() {
- let shooter = cc.instantiate(this.shooter)
- this.shootWrap.addChild(shooter);
- shooter.getComponent('Shooter').init(this);
- },
- resetShooter(node) {
- if(node) {
- this.delShooter(node);
- }
- this.readyShooter();
- },
- delShooter (node) {
- this.shootWrap.removeChild(node);
- },
- /**
- * 激活模式
- * @param {String} modeType 模式类型
- */
- activeMode(modeType) {
- console.log(this.gameMode, modeType);
- if (this.gameMode == modeType) {
- return
- } else {
- console.log(`=========== enterMode: ${modeType} ===========`);
- switch (modeType) {
- case 'subline':
- this.gameMode = 'subline';
- this.inGameUI.showSubline();
- break;
- case 'undead':
- this.gameMode = 'undead';
- this.inGameUI.showUndead();
- break;
- case 'bingo':
- this.gameMode = 'bingo';
- this.bingoHit = 0; //华彩模式下必中瓶模式完成次数,最多为1
- this.inGameUI.showBingo();
- break;
- case 'gold':
- this.inGameUI.addGold();
- break;
- case 'hit':
- this.gameMode = 'hit';
- this.bingoHit = 1; //华彩模式下必中瓶模式完成次数,最多为1
- break;
- default:
- break;
- }
- }
- },
- runHitMode (bottleType) {
- this.activeMode('hit');
- this.modeHit.startHit(bottleType);
- },
- /**
- * 重置为Normal模式
- */
- resetMode() {
- this.gameMode = 'normal';
- },
- /**
- * 游戏准备
- */
- gameReady() {
- console.log('=========== gameReady ===========');
- this.state = 'gameReady';
- this.gameMode = 'normal';
- this.tMask.active = true;
- this.tButton.active = true;
- },
- /**
- * 游戏开始
- */
- gameStart() {
- console.log('=========== gameStart ===========');
- /** 更新状态 */
- this.state = 'gameStart';
- this.gameMode = 'normal';
- /** 播放背景音乐 */
- this.audioMng.stopAll();
- this.scheduleOnce(() => {
- this.audioMng.playBgm();
- }, 0.3)
- /** 隐藏部分UI内容 */
- this.tMask.active = false;
- this.tButton.active = false;
- /** 准备箭矢 */
- this.readyShooter();
- /** 开始量产花瓶 */
- this.waveMng.startWave();
- },
- gameRestart() {
- cc.director.loadScene("Game");
- // this.gameStart()
- // this.share1UI.hide();
- // this.share2UI.hide();
- // this.endUI.hide();
- },
- gameContinue() {
- // this.waveMng.continueWave();
-
- /** 准备箭矢 */
- this.readyShooter();
- /** 重新播放背景音乐 */
- this.audioMng.playBgm();
- console.log('gameContinue');
- },
- /**
- * 游戏结束
- */
- gameOver() {
- this.audioMng.stopAll();
- this.scheduleOnce(() => {
- this.audioMng.playLose();
- }, 0.3)
- //上报游戏数据
- this.doUserReport();
- //暂停游戏
- // this.gamePause();
-
- // if (this.gameReviveCount == 0) {
- // this.share1UI.show(this.inGameUI.score)
- // this.gameReviveCount += 1;
- // } else if (this.gameReviveCount == 1) {
- // this.share2UI.show(this.inGameUI.score)
- // this.gameReviveCount += 1;
- // } else if (this.gameReviveCount == 2) {
- // this.state = 'gameOver';
- // this.waveMng.endWave();
- // this.endUI.show(this.inGameUI.score)
- // }
- if(this.gameReviveCount == 0) {
- console.log(this.nbs);
- if(this.nbs == 0) {
- this.state = 'gameOver';
- this.waveMng.endWave();
- this.endUI.show(this.inGameUI.score)
- } else {
- this.share2UI.show(this.inGameUI.score)
- this.gameReviveCount += 1;
- }
- } else if (this.gameReviveCount == 1) {
- //游戏结束
- this.state = 'gameOver';
- this.waveMng.endWave();
- this.endUI.show(this.inGameUI.score)
- }
- },
- doUserReport() {
- if(!window.Global.user) {
- return;
- }
- let postObj = {
- "coin": this.inGameUI.gold,
- "score": this.inGameUI.score,
- "uid": window.Global.user.uid
- }
- let ecData = Base64.encode(JSON.stringify(postObj))
- wx.request({
- url: Global.userReport,
- header: {
- "Content-Type": "application/x-www-form-urlencoded"
- },
- method: "POST",
- data: {
- token: window.Global.user.token,
- uid: window.Global.user.uid,
- channel: window.Global.channel,
- os: window.Global.os,
- ver: window.Global.ver,
- ecData: ecData
- },
- success: res => {
- }
- })
- },
- doShare() {
- let shareImg = [
- 'https://pub.dwstatic.com/wxgame/dwgame01/wxshare/share1.jpg',
- 'https://pub.dwstatic.com/wxgame/dwgame01/wxshare/share2.jpg',
- 'https://pub.dwstatic.com/wxgame/dwgame01/wxshare/share3.jpg'
- ]
- let shareText = [
- '这游戏怎么一玩上就停不下来呢!',
- '点一下~玩一年~皮肤不用一分钱!',
- `太虐了,欢乐投壶终于${this.inGameUI.score}分了!你能超过我吗?`
- ]
- let r1 = Math.floor(cc.random0To1() * 3);
- let r2 = Math.floor(cc.random0To1() * 3);
-
- if (wx) {
- wx.shareAppMessage({
- title: shareText[r1],
- imageUrl: shareImg[r2],
- query:"uid="+Global.user.uid
- })
- }
- },
- goMainPage() {
- cc.director.loadScene("MainMenu");
- },
- goFriendRank() {
- window.Global.showFriendRank = true;
- this.goMainPage();
- },
- goTotalRank() {
- window.Global.showTotalRank = true;
- this.goMainPage();
- }
- // update (dt) {},
- });
|