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- const Api = require('../net/Api');
- const DWTool = require('../utils/DWTool');
- const { GameNotificationKey } = require('../utils/GameEnum')
- cc.Class({
- extends: cc.Component,
- properties: {
- bgSprite: cc.Sprite,
- artistLevelSprite: cc.Sprite,
- headSprite: cc.Sprite,
- nickLabel: cc.Label,
- starCountLabel: cc.Label,
- genderIcon: cc.Sprite,
- roleSprite: cc.Sprite,
- _itemId: 0,
- jobLevelNameLabel: cc.Label,
- artistLevelBgs: [cc.SpriteFrame],
- femaleFrame: cc.SpriteFrame,
- maleFrame: cc.SpriteFrame,
- },
- onLoad() {
- // 这个地方不用跳转到别人的家园了
- // this.node.on(cc.Node.EventType.TOUCH_END, () => {
- // if (this.user.isFriend) {
- // this.cb();
- // GameEvent.fire(GameNotificationKey.VisitFriendHome, this.user.uid);
- // }
- // }, this);
- },
- /**
- * gender [int]
- * head [string]
- * nick [string]
- * stars [int]
- * uid [int]
- * */
- updateItem(userInfo, itemId, cb) {
- this._itemId = itemId;
- this.user = userInfo;
- this.cb = cb || function () { };
- if (userInfo.isFriend) {
- this.roleSprite.node.active = true;
- } else {
- this.roleSprite.node.active = false;
- }
- this.genderIcon.spriteFrame = userInfo.gender == 1 ? this.maleFrame : this.femaleFrame;
- this.nickLabel.string = userInfo.nick;
- this.starCountLabel.string = userInfo.stars;
- Api.createImageFromUrl(userInfo.head, (spriteFrame) => {
- this.headSprite.spriteFrame = spriteFrame;
- }, null);
- if (userInfo.jobLevelName) {
- this.jobLevelNameLabel.node.active = true;
- this.jobLevelNameLabel.string = userInfo.jobLevelName;
- } else {
- this.jobLevelNameLabel.node.active = false;
- }
- if (userInfo.jobLevel) {
- this.artistLevelSprite.node.active = true;
- this.artistLevelSprite.spriteFrame = this.artistLevelBgs[userInfo.jobLevel - 1];
- } else {
- this.artistLevelSprite.node.active = false;
- }
- },
- });
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