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- const HomeApi = require("../net/HomeApi");
- const GameModule = require("../utils/GameModule");
- const { GameNotificationKey } = require("../utils/GameEnum")
- const AlertManager = require('../utils/AlertManager')
- const CityList = require("../data/city");
- cc.Class({
- extends: cc.Component,
- properties: {
- scrollView: cc.ScrollView,
- levelHomeItem: cc.Prefab,
- levelHomeTop: cc.Prefab,
- levelHomeBottom: cc.Prefab,
- minContentPosition: -150,
- _unlockBuilding: [],
- showOffLineUI: true,
- mask: cc.Node,
- actGift: {
- tooltip: '领取弹出层',
- default: null,
- type: cc.Node
- },
- },
- /**
- * home 初始化方法, 所有的初始化操作在这里操作, 必须在加入父节点之前调用
- * */
- init(uid, cityId) {
- this.uid = uid;
- this.cityId = cityId;
- this.buildingInfos = [];
- this.node.parent = cc.find("Canvas/game");
- this.scrollView.scrollToBottom();
- this.refreshTheme();
- this.getNetworkData();
- },
- refreshTheme() {
- if (this.topScript) {
- this.topScript.init(this.cityId);
- }
- if (this.buildings) {
- for (let i = 0; i < this.buildings.length; i++) {
- let itemScript = this.buildings[i];
- itemScript.init(this, this.cityId, i + 1);
- }
- }
- if (this.bottomScript) {
- this.bottomScript.init(this.cityId);
- }
- },
- // LIFE-CYCLE CALLBACKS:
- onLoad() {
- this.buildings = [];
- this.unlockBuilding = [];
- this.matchScreenSize();
- let topNode = cc.instantiate(this.levelHomeTop);
- this.topScript = topNode.getComponent('LevelHomeTop');
- this.topScript.init(this.cityId);
- this.scrollView.content.addChild(topNode);
- for (let i = 0; i < 5; i++) {
- let item = cc.instantiate(this.levelHomeItem);
- let itemScript = item.getComponent('LevelHomeItem');
- itemScript.init(this, this.cityId, i + 1);
- this.scrollView.content.addChild(item);
- this.buildings.push(itemScript);
- }
- let bottomNode = cc.instantiate(this.levelHomeBottom);
- this.bottomScript = bottomNode.getComponent('LevelHomeBottom'); this.bottomScript.init(this.cityId);
- this.scrollView.content.addChild(bottomNode);
- this.setEventLisenter();
- // 监听小游戏隐藏到后台事件
- if (CC_WECHATGAME) {
- wx.onHide(() => {
- this.wxHide = true
- // 离线收益计算重置
- this.showOffLineUI = true
- let lastTime = new Date().getTime()
- cc.sys.localStorage.setItem('offlineLastTime', lastTime);
- // 退出前立刻调用一次上报
- GameModule.userInfo.doReport()
- })
- wx.onShow(() => {
- if (this.wxHide) {
- this.refreshTheme();
- this.getNetworkData();
- this.wxHide = false
- }
- })
- }
- },
- setEventLisenter() {
- this.scrollView.node.on("scrolling", (event) => {
- if (this.scrollView._isOutOfBoundary()) {
- if (this.scrollView._outOfBoundaryAmount.y > 0) { // 超出上面的界限
- this.scrollView._outOfBoundaryAmount.y = 0;
- this.scrollView._adjustContentOutOfBoundary();
- } else { // 超出下面的界限
- if (this.scrollView._outOfBoundaryAmount.y < this.minContentPosition) {
- if (this.recordScrollViewPosition) {
- this.scrollView.content.setPosition(this.recordScrollViewPosition);
- return;
- } else {
- this.recordScrollViewPosition = this.scrollView.getContentPosition();
- }
- } else {
- this.recordScrollViewPosition = null;
- }
- }
- }
- }, this);
- GameEvent.on(GameNotificationKey.showCatFlyAnimation, this, () => {
- this.scrollView.scrollToTop(0.2);
- });
- GameEvent.on(GameNotificationKey.ReloadLevelHomeData, this, () => {
- this.refreshTheme();
- this.getNetworkData();
- });
- GameEvent.on(GameNotificationKey.ResetLevelHomePaddingBottom, this, () => {
- this.resetPaddingBottom();
- });
- //房间解锁通知,用来触发是否显示入驻艺人通知(因为通知需要随机出现在没有艺人的房间,所以需要在LevelHome这一层来处理)
- GameEvent.on(GameNotificationKey.LevelHomeItemUnlock, this, this.randomResidentTip);
- },
- /**
- * 适配不同高度的屏幕尺寸
- */
- matchScreenSize() {
- let initHeight = 1624;
- let vsize = cc.view.getVisibleSize()
- let paddingY = (initHeight - vsize.height) / 2;
- if (paddingY < 0) {
- paddingY = 0;
- }
- this.scrollView.content.getComponent(cc.Layout).paddingTop = paddingY;
- this.scrollView.elastic = false;
- // 底部加多一块100px的内边距, 让底楼不要完全显示出来
- this.scrollView.content.getComponent(cc.Layout).paddingBottom = paddingY - 100;
- },
- resetPaddingBottom() {
- let initHeight = 1624;
- let vsize = cc.view.getVisibleSize()
- let paddingY = (initHeight - vsize.height) / 2;
- if (GameModule.userInfo.stars >= 20) {
- this.scrollView.elastic = true;
- // 底部加多一块100px的内边距, 让底楼不要完全显示出来
- this.scrollView.content.getComponent(cc.Layout).paddingBottom = paddingY - 100;
- } else {
- this.scrollView.elastic = false;
- // 底部加多一块100px的内边距, 让底楼不要完全显示出来
- this.scrollView.content.getComponent(cc.Layout).paddingBottom = paddingY - 275;
- }
- this.scrollView.scrollToBottom(0);
- },
- // 用来访问自己家园时, 重置scrollView位置
- start() {
- this.scrollView.scrollToBottom(0.0);
- },
- getNetworkData(callback) {
- this.getUserBuildings()
- .then((responseData) => {
- // 清空数据
- this.buildingInfos = [];
- // 满级后去别的城市就置零
- GameModule.userInfo.levelHomeItemFullCount = 0;
- let sortArray = responseData.buildings.sort((a, b) => {
- return a.buildingId < b.buildingId;
- });
- // 离线收益金币数量
- let offlineGrossIncome = 0;
- sortArray.map((value, index, array) => {
- let model = Global.BuildingManager.getBuildingInfo(this.cityId, value.buildingId, value.level)
- this._unlockBuilding[index] = model.isUnlocked ? 1 : 0;
- if (model.isFull() && this.cityId === Global.devCityId) {
- try {
- if (this.cityId != CityList[CityList.length-1].id) {
- GameEvent.fire(GameNotificationKey.LevelHomeItemBuildingFull);
- }
- } catch (error) {
- console.log(error);
- }
- }
- model.coinCount = value.coinCount;
- model.artists = value.artists || [];
- if (model.artists.length > 0) { // 有艺人入驻的情况
- let addition = 0;
- for (let i = 0; i < model.artists.length; i++) {
- let artist = model.artists[i];
- addition += artist.stationJobLevel + 1;
- }
- offlineGrossIncome += (model.coinCount * (model.rate * addition));
- } else { // 无艺人入驻时
- offlineGrossIncome += (model.coinCount * model.rate);
- }
- this.buildingInfos.push(model);
- });
- this._unlockBuilding = this._unlockBuilding.reverse();
- // GameModule.userInfo.setUserInfo(responseData.user);
- // this.resetPaddingBottom();
- callback && callback();
- // 开始设置建筑
- this.configBuildings();
- // 离线收益处理
- this.configOffIncome(sortArray, offlineGrossIncome)
- return this.getBuildingItems();
- })
- .then((buildingItems) => {
- for (const buildingId in buildingItems) {
- let itemScript;
- let filterList = this.buildings.filter(item => item.buildingInfo.buildingId === parseInt(buildingId)) || [];
- if (filterList.length > 0) {
- itemScript = filterList[0];
- if (buildingItems.hasOwnProperty(buildingId)) {
- let prop = buildingItems[buildingId];
- itemScript.showProp(prop, false);
- }
- }
- }
- })
- .catch((err) => {
- console.log(err);
- });
- },
- getUserBuildings() {
- return new Promise((resolve, reject) => {
- // 获取目标用户的建筑
- HomeApi.getUserBuildings(this.uid, this.cityId, (responseData) => {
- resolve(responseData);
- }, (error) => {
- reject(error);
- });
- })
- },
- getBuildingItems() {
- return new Promise((resolve, reject) => {
- HomeApi.getBuildingItems((buildingItems) => {
- resolve(buildingItems);
- }, (err) => {
- reject(err);
- })
- });
- },
- configBuildings() {
- for (let i = 0; i < this.buildings.length; i++) {
- let itemScript = this.buildings[i];
- itemScript.config(this.buildingInfos[i], this.uid, this._unlockBuilding, (newBuildingInfo) => {
- this.buildingInfos[i] = newBuildingInfo;
- });
- }
- this.randomResidentTip();
- },
- /**
- * 离线收益处理
- * @param {Array} sortArray 用户当前城市buildingInfos数组
- * @param {Number} offlineGrossIncome 离线收益金币数量
- */
- configOffIncome(sortArray, offlineGrossIncome) {
- let lastTime = cc.sys.localStorage.getItem('offlineLastTime');
- if (!lastTime) {
- lastTime = new Date().getTime()
- cc.sys.localStorage.setItem('offlineLastTime', lastTime);
- } else {
- let curTime = new Date().getTime()
- cc.sys.localStorage.setItem('offlineLastTime', curTime);
- // 显示离线收益的条件:
- // 1. 离上一次显示超过5分钟
- // 2. 用户解锁星数大于20
- // 3. 当前城市已解锁建筑数大于1
- let unLockStatus1 = curTime - lastTime > 300 * 1000
- let unLockStatus2 = GameModule.userInfo.stars > 20
- let unLockStatus3 = (() => {
- let flag = false
- sortArray.forEach(n => {
- if (n.level != 0) {
- flag = true
- }
- })
- return flag
- })()
- // showOffLineUI: 用户每次进入游戏离线收益只会显示1次
- if (this.showOffLineUI && unLockStatus1 && unLockStatus2 && unLockStatus3) {
- this.showOffLineUI = false;
- AlertManager.showOfflineGrossIncome(offlineGrossIncome);
- }
- }
- },
- randomResidentTip() {
- if (GameModule.userInfo.stars > 10) {
- if (this.buildings && this.buildings.length > 0) {
- let noArtistBuildings = [];
- for (let i = 0; i < this.buildings.length; i++) {
- let itemScript = this.buildings[i];
- let buildingInfo = this.buildingInfos[i];
- if (buildingInfo.level == 0) {
- itemScript.setResidentTip(false);
- continue;
- }
- if (buildingInfo.artists && buildingInfo.artists.length > 0) {
- itemScript.setResidentTip(false);
- } else {
- noArtistBuildings.push(itemScript);
- }
- }
- if (noArtistBuildings.length > 0) {
- let index = Math.floor(Math.random() * noArtistBuildings.length);
- for (let i = 0; i < noArtistBuildings.length; i++) {
- noArtistBuildings[i].setResidentTip(i == index);
- }
- clearInterval(this.residentTipHideTimer);
- clearInterval(this.residentTipShowTimer);
- this.residentTipHideTimer = setInterval(() => {
- noArtistBuildings[index].setResidentTip(false);
- }, 5000);
- this.residentTipShowTimer = setInterval(() => {
- this.randomResidentTip(false);
- }, 15000);
- }
- }
- }
- },
- /**
- * 显示领取动画
- */
- showActGift(showFrame, showText) {
- GameModule.audioMng.playGift()
- this.mask.active = true;
- this.actGift.active = true;
- cc.find('/gift_sprite', this.actGift).getComponent('cc.Sprite').spriteFrame = showFrame;
- cc.find('/gift_label', this.actGift).getComponent('cc.Label').string = showText;
- },
- /**
- * 关闭领取动画
- */
- hideActGift() {
- this.mask.active = false;
- this.actGift.active = false;
- },
- onDestroy() {
- if (this.residentTipHideTimer) {
- clearInterval(this.residentTipHideTimer);
- clearInterval(this.residentTipShowTimer);
- }
- GameEvent.off(GameNotificationKey.showCatFlyAnimation, this);
- GameEvent.off(GameNotificationKey.ReloadLevelHomeData, this);
- GameEvent.off(GameNotificationKey.ResetLevelHomePaddingBottom, this);
- GameEvent.off(GameNotificationKey.LevelHomeItemUnlock, this);
- },
- });
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