const Style = require('../utils/GameEnum').LevelHomeFriendItemStyle; const Api = require('../net/Api'); const NotiKey = require('../utils/GameEnum').GameNotificationKey; const GameModule = require("../utils/GameModule"); // var WeChat = require("../net/WeChat"); // const DWTool = require('../utils/DWTool'); // const AlertManager = require('../utils/AlertManager'); cc.Class({ extends: cc.Component, properties: { itemBg: cc.Node, allFriendNode: cc.Node, friendInfoNode: cc.Node, talentNode: cc.Node, identityNode: cc.Node, identitySpriteFrames: [cc.SpriteFrame], headSprite: cc.Sprite, nickLabel: cc.Label, starsLabel: cc.Label, noticeNode: cc.Node, style: { get: function () { if (!this._style) { this._style = Style.Friend; } return this._style; }, set: function (value) { this._style = value; this.setEvent(); this.layout(); } }, }, // LIFE-CYCLE CALLBACKS: onLoad() { }, setEvent() { switch (this.style) { case Style.AllFriend: this.allFriendNode.on(cc.Node.EventType.TOUCH_END, _.debounce(() => { GameEvent.fire(NotiKey.ShowFriendSystem); GameModule.audioMng.playButton(); }, 1000, true), this); break; case Style.Friend: this.friendInfoNode.on(cc.Node.EventType.TOUCH_END, _.debounce(() => { // GameEvent.fire(NotiKey.VisitFriendHome, this.info.uid); GameEvent.fire(NotiKey.ShowUserInfomation, this.info.uid); GameModule.audioMng.playButton(); }, 1000, true), this); break; // case Style.Artist: // this.friendInfoNode.on(cc.Node.EventType.TOUCH_END, _.debounce(() => { // GameEvent.fire(NotiKey.ShowUserInfomation, this.info.uid); // }, 1000, true), this); // break; // case Style.Talent: // this.talentNode.on(cc.Node.EventType.TOUCH_END, function () { // cc.loader.loadRes('/prefabs/talent_mission', cc.Prefab, (error, prefab) => { // if (error === null) { // let mission = cc.instantiate(prefab); // mission = mission.getComponent('TalentMission'); // mission.init(); // } else { // console.log(JSON.stringify(error)); // } // }); // }, this); // break; } }, setFriendInfo(info) { this.info = info; this.starsLabel.string = info.stars; this.nickLabel.string = info.nick; Api.createImageFromUrl(info.head, (spriteFrame) => { this.headSprite.spriteFrame = spriteFrame; }, null); if (info.role === 1) { // 我的老板 this.identityNode.getComponent(cc.Sprite).spriteFrame = this.identitySpriteFrames[0]; } else if(info.role == 2) { // 我的艺人 this.identityNode.getComponent(cc.Sprite).spriteFrame = this.identitySpriteFrames[1]; } else { this.identityNode.active = false; } // 显示消息提示节点 // if (this.style === Style.Friend && info.isStationed) { // this.noticeNode.active = true // } else { // this.noticeNode.active = false // } }, layout() { switch (this.style) { case Style.AllFriend: this.allFriendNode.active = true; this.friendInfoNode.active = false; this.talentNode.active = false; this.itemBg.active = false; // this.noticeNode.active = false break; case Style.Friend: this.friendInfoNode.active = true; this.allFriendNode.active = false; this.talentNode.active = false; this.identityNode.active = true; // this.itemBg.active = true; break; case Style.Invite: this.friendInfoNode.active = false; this.allFriendNode.active = false; this.talentNode.active = false; this.itemBg.active = true; // this.noticeNode.active = false break; case Style.Talent: this.friendInfoNode.active = false; this.allFriendNode.active = false; this.talentNode.active = true; this.itemBg.active = false; // this.noticeNode.active = false break; case Style.Artist: this.friendInfoNode.active = true; this.allFriendNode.active = false; this.talentNode.active = false; this.identityNode.active = true; this.itemBg.active = true; // this.noticeNode.active = false break; default: break; } }, // update (dt) {}, });