var {UserInformationType, UserInformationRelateOptType, GameNotificationKey, UserIntimacyType} = require('../utils/GameEnum'); cc.Class({ extends: cc.Component, properties: { titleNode: cc.Node, titleRichText: cc.RichText, homeButton: cc.Button, //抢夺、赎身相关操作按钮 relationButtonNode: cc.Node, relationRichText: cc.RichText, //安抚按钮 interactionButtonNode: cc.Node, //命令、反抗按钮 orderButtonNode: cc.Node, //培养按钮 trainButtonNode: cc.Node, //抢夺、赎身、签约成功提示 successNode: cc.Node, successTipsNode: cc.Node, //背包按钮节点 packButtonNode: cc.Node, //亲密度显示 intimacyNode: cc.Node, intimacyFullNode: cc.Node, intimacyLeftNode: cc.Node, intimacyRightNode: cc.Node, intimacyLabel: cc.Label, }, // LIFE-CYCLE CALLBACKS: onLoad () { this.titleSprite = this.titleNode.getComponent(cc.Sprite); this.successNode.on('touchstart',this.clossSuccessNode,this); this.intimacyNode.on('touchend', this.showIntimacyStatus, this); }, start () { }, init(information) { this.information = information; }, onDisable() { this.relationButtonNode.active = false; this.interactionButtonNode.active = false; this.orderButtonNode.active = false; this.homeButton.node.active = false; this.successNode.active = false; this.successTipsNode.active = false; this.packButtonNode.active = false; this.intimacyNode.active = false; }, // update (dt) {}, changeTheme(infoTheme) { this.infoTheme = infoTheme; switch (this.infoTheme) { case UserInformationType.Mine: this.refreshThemeOfMine(); break; case UserInformationType.Boss: this.refreshThemeOfBoss(); break; case UserInformationType.MyArtist: this.refreshThemeOfMyArtist(); break; case UserInformationType.OtherArtist: this.refreshThemeOfOtherArtist(); break; case UserInformationType.ArtistFree: this.refreshThemeOfArtistFree(); break; } }, refreshThemeOfMine () { this.titleRichText.string = "我的信息"; this.intimacyNode.active = false; this.homeButton.node.active = false; this.relationButtonNode.active = false; this.interactionButtonNode.active = false; this.orderButtonNode.active = false; this.trainButtonNode.active = false; this.packButtonNode.active = true; }, refreshThemeOfBoss () { this.titleRichText.string = "我的老板"; this.relationRichText.string = "赎身"; cc.loader.loadRes('userInformation/userinformation_play_button', cc.SpriteFrame, (err, spriteFrame) => { this.interactionButtonNode.getComponent(cc.Sprite).spriteFrame = spriteFrame; }); cc.loader.loadRes('userInformation/userinformation_revolt_button', cc.SpriteFrame, (err, spriteFrame) => { this.orderButtonNode.getComponent(cc.Sprite).spriteFrame = spriteFrame; }); this.intimacyNode.active = true; this.homeButton.node.active = true; this.relationButtonNode.active = true; this.interactionButtonNode.active = true; this.orderButtonNode.active = true; this.trainButtonNode.active = false; this.packButtonNode.active = false; }, refreshThemeOfMyArtist () { this.titleRichText.string = "我的艺人"; this.relationRichText.string = "解雇"; cc.loader.loadRes('userInformation/userinformation_pacify_button', cc.SpriteFrame, (err, spriteFrame) => { this.interactionButtonNode.getComponent(cc.Sprite).spriteFrame = spriteFrame; }); cc.loader.loadRes('userInformation/userinformation_order_button', cc.SpriteFrame, (err, spriteFrame) => { this.orderButtonNode.getComponent(cc.Sprite).spriteFrame = spriteFrame; }); this.intimacyNode.active = true; this.homeButton.node.active = true; this.relationButtonNode.active = false; this.interactionButtonNode.active = true; this.orderButtonNode.active = true; this.trainButtonNode.active = true; this.packButtonNode.active = false; }, refreshThemeOfOtherArtist () { this.titleRichText.string = "他人艺人"; this.relationRichText.string = "抢夺"; cc.loader.loadRes('userInformation/userinformation_interact_button', cc.SpriteFrame, (err, spriteFrame) => { this.interactionButtonNode.getComponent(cc.Sprite).spriteFrame = spriteFrame; }); this.intimacyNode.active = true; this.homeButton.node.active = true; this.relationButtonNode.active = true; this.interactionButtonNode.active = true; this.orderButtonNode.active = false; this.trainButtonNode.active = false; this.packButtonNode.active = false; }, refreshThemeOfArtistFree () { this.titleRichText.string = "自由身"; this.relationRichText.string = "签约"; cc.loader.loadRes('userInformation/userinformation_interact_button', cc.SpriteFrame, (err, spriteFrame) => { this.interactionButtonNode.getComponent(cc.Sprite).spriteFrame = spriteFrame; }); this.intimacyNode.active = true; this.homeButton.node.active = true; this.relationButtonNode.active = true; this.interactionButtonNode.active = true; this.orderButtonNode.active = false; this.trainButtonNode.active = false; this.packButtonNode.active = false; }, hideAllIntimacyNode() { this.intimacyFullNode.active = false; this.intimacyLeftNode.active = false; this.intimacyRightNode.active = false; }, configIntimacyData(interactionInfo) { this.hideAllIntimacyNode(); switch (interactionInfo.heart) { case UserIntimacyType.Empty: break; case UserIntimacyType.Full: this.intimacyFullNode.active = true; break; case UserIntimacyType.Left: this.intimacyLeftNode.active = true; break; case UserIntimacyType.Right: this.intimacyRightNode.active = true; break; } this.intimacyLabel.string = "亲密度:"+ interactionInfo.intimacy +"/100"; }, clossSuccessNode() { this.successNode.active = false; }, showChangeRelationSuccess(spriteFrameString) { this.successNode.active = true; Global.GameEvent.fire(GameNotificationKey.PlaySuccessAnimation); cc.loader.loadRes(spriteFrameString, cc.SpriteFrame, (err, spriteFrame) => { this.successTipsNode.getComponent(cc.Sprite).spriteFrame = spriteFrame; this.successTipsNode.active = true; }); }, showIntimacyStatus() { Global.GameEvent.fire(GameNotificationKey.ShowInteraction); } });