const JobPageType = require('../utils/GameEnum').JobPageType; const JobApi = require('../net/JobApi'); const GameNotificationKey = require('../utils/GameEnum').GameNotificationKey; cc.Class({ extends: cc.Component, properties: { titleText: cc.RichText, confirmText: cc.RichText, pageView: cc.PageView, levelUpNode: cc.Node, top: cc.Node, consume: cc.Node, user: cc.Node, myActor: [], changeJobSuccessPrefab: cc.Prefab, levelUpSuccessPrefab: cc.Prefab, failPrefab: cc.Prefab, tipsNode: cc.Node, tipsLabel: cc.Label, }, // LIFE-CYCLE CALLBACKS: onLoad() { let offset = cc.view.getVisibleSize().height < 1624 ? 100 : 0; this.top.y = cc.view.getVisibleSize().height / 2 - this.top.height / 2 + offset; this.node.height = cc.view.getVisibleSize().height; }, start() { }, showFromTalent(type, actors) { this.myActor = actors; this.show(type, this.myActor.pop(), 0); }, show(type, actorInfo, zIndex) { this.type = type; this.actorInfo = actorInfo; this.node.parent = cc.find('Canvas'); this.node.active = true; this.node.zIndex = zIndex + 1; switch (type) { case JobPageType.ChangeJob: this.changeJob(); break; case JobPageType.ChooseJob: this.chooseJob(actorInfo); break; case JobPageType.LevelUp: this.levelUp(); break; } }, changeJob() { this.consume.active = true; this.user.active = false; this.pageView.node.active = true; this.levelUpNode.active = false; this.pageView.node.y = -174; this.pageView.getComponent('PVCtrl').bind(this.actorInfo.jobId); this.titleText.string = '职业转换'; this.confirmText.string = '转职'; JobApi.changeJobList(this.actorInfo.uid, (response) => { // this.pageView.getComponent('PVCtrl').bindJobList(response.jobList); this.consume.getComponent('Consume').bindChangeJob(response.itemConsume, response.userPack); }, (code, msg) => { this.showTips('网络错误'); } ); }, chooseJob() { this.consume.active = false; this.user.active = true; this.pageView.node.active = true; this.levelUpNode.active = false; this.pageView.node.y = -380; this.pageView.getComponent('PVCtrl').bind(); this.titleText.string = '选择职业'; this.confirmText.string = '确定'; this.bindChooseJob(this.actorInfo); }, levelUp() { this.consume.active = true; this.user.active = false; this.pageView.node.active = false; this.levelUpNode.active = true; this.titleText.string = '进阶'; this.confirmText.string = '进阶'; let self = this; JobApi.levelUpInfo(this.actorInfo.uid, (response) => { this.consume.getComponent('Consume').bindDataLevelUp(response.itemConsume, response.userPack); this.levelUpNode.getComponent('LevelUp').bind(self.actorInfo, response.upgradeVo); this.upgradeName = response.upgradeVo.jobLevelName; this.upgradeLevel = self.actorInfo.jobLevel + 1; }, (code, msg) => { this.showTips('网络错误'); } ); }, confirmClick() { switch (this.type) { case JobPageType.ChangeJob: var job = this.pageView.getComponent('PVCtrl').getCurrentJob(); JobApi.changeJob(this.actorInfo.uid, job.id, (response, msg) => { this.onChangeJobSuccess(msg); }, (code, msg) => { this.onFail(msg); }); break; case JobPageType.ChooseJob: var job = this.pageView.getComponent('PVCtrl').getCurrentJob(); JobApi.chooseJob(this.actorInfo.uid, job.id, (response) => { this.onFail('选择成功', () => { this.nextChoose(); }); }, (code, msg) => { this.onFail(msg); }); break; case JobPageType.LevelUp: JobApi.levelUp(this.actorInfo.uid, (response) => { this.showTips(response.msg); this.onLevelUpSuccess(); }, (code, msg) => { this.onFail(msg); }); break; } }, close() { this.node.destroy(); this.node.zIndex = 0; }, nextChoose() { if (this.myActor && this.myActor.length > 0) { this.actorInfo = this.myActor.pop(); this.bindChooseJob(); } else { this.close(); Global.GameEvent.fire(GameNotificationKey.RefreshUserInformation); } }, bindChooseJob() { this.user.getComponent('Actor').bind(this.actorInfo); }, onChangeJobSuccess(msg) { var job = this.pageView.getComponent('PVCtrl').getCurrentJob(); this.changeJobSuccess = cc.instantiate(this.changeJobSuccessPrefab); this.changeJobSuccess = this.changeJobSuccess.getComponent('ChangeJobSuccess'); this.changeJobSuccess.show(this.node, this.actorInfo, job, msg, () => { this.close(); }); Global.GameEvent.fire(GameNotificationKey.RefreshUserInformation); }, onLevelUpSuccess() { this.levelUpSuccess = cc.instantiate(this.levelUpSuccessPrefab); this.levelUpSuccess = this.levelUpSuccess.getComponent('JobLevelUpSuccess'); this.levelUpSuccess.show(this.node, '进阶成功', '恭喜你的艺人进阶成为:', this.upgradeLevel, this.upgradeName, () => { this.close(); }); Global.GameEvent.fire(GameNotificationKey.RefreshUserInformation); }, onFail(msg, callback) { this.fail = cc.instantiate(this.failPrefab); this.fail = this.fail.getComponent('JobPageFail'); this.fail.show(this.node, msg, callback); }, setNeedChooseJobUsers(users) { this.myActor = users; }, pageviewChangeEvent() { console.log('page change: ', this.pageView.getCurrentPageIndex()); }, showTips(text) { this.tipsNode.active = true; this.tipsLabel.string = text; this.scheduleOnce(() => { this.tipsNode.active = false; }, 2); } // update (dt) {}, });