// Learn cc.Class: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html cc.Class({ extends: cc.Component, properties: { }, // LIFE-CYCLE CALLBACKS: init(endPosition) { this.endPosition = endPosition; }, onLoad () {}, closeFriendSystem: function () { let moveAction = cc.moveBy(0.35, this.endPosition); let scaleAction = cc.scaleTo(0.35, 0.1, 0.1); let spawn = cc.spawn([moveAction, scaleAction, cc.fadeOut(0.4)]); let callBack = cc.callFunc(function () { this.node.destroy(); }, this); let sequence = cc.sequence(spawn, callBack); this.node.runAction(sequence); }, inviteFriend: function () { }, // update (dt) {}, });